Shadowlords - Stonemeet - Part 4 - Quest Journal

July 7, 2008 by admin · Comment
Filed under: Quest Journals 

The journey continues at the site of the Battle of Bones. In your last adventure, you found a young man who appears more than he seems. Wizards struggle over his control, and you have come to the underground city of Stonemeet for answers.

Shadowlords - Stonemeet - Part 4
Creator’s: Adam Miller
Expansions Needed: NWN 1.61
Setting: Forgotten Realms.
Gameplay Length:2-4 hours.
Starting Level: Level 4-5.
Classes: All classes.
Races: Any.
Alignment: Any.

Link To Module Download at NWVault

Author’s Notes
Note that if you’ve already downloaded the hak pack, you do not need to download it again.

Tested Version: 1.08

Journal
Things are starting to hot up in this module and you are nearing the final showdown, the fate of your henchman and possibly the world at large is in your hands, can you lead an innocent to his destiny and avert a major cataclysm of the realms?

Although there are some that have mentioned that the final teleportation failed I had no such issues and I don’t recall a time where any script failed. There are dialogue errors though, NPC’s that you have completed quests for do not treat you as such, although, if you are running through this with the end in sight it could be argued that you no longer need to speak to them once you have what you need from them. A little polish would have gone a long way to making this a really remarkable module, which, although my favourite so far could have done with some more buffing nonetheless.

The level design is good, although a bit tedious to get around, most of it’s not needed though unless you want to piece together certain artifacts and complete a few more side quests. You pretty much only need the centre of Stonemeet and the entrance to the Witches Lair (mentioned in the spoiler section).

There’s some novel use of monsters in a friendly manner and the factions work pretty well, the only time I broke the factions was when I became confused and attacked a blue friendly, annoying but reload to a previous game solved the issue though and a good opportunity to get to know them but only mostly superficially.

Combat difficulty was less of an issue in this adventure, but don’t get me wrong, there’s still some dangerous opponents you may come across though if you choose you can just bypass majority of it.

Shadowlords - Stonemeet - Part 4 - Screenshots

July 7, 2008 by admin · Comment
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Shadowlords - Stonemeet - Part 4 - Screenshots

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Shadowlords - Stonemeet - Part 4 - Spoilers

July 7, 2008 by admin · Comment
Filed under: Spoilers 

Shadowlords - Stonemeet - Part 4 - Spoilers

Henchmen
Once again there are 3 familiar faces that can be used for a henchman but you can only choose 1. I chose Anera again because she seems more integral to the plot.

Here are the list of henchmen:

  • Nooble Unders.
  • Tiera Swift.
  • Anera.

Firestorm
If you can find the hilt and the broken blade then the Dark Elf Armourer in town can fix it up for you, it is a pretty good longsword, with some good defensive capabilities.

Boar’s Skull
Spread about the south, east and west maps are two crystals and a boar’s skull, combine all 3 and you have an item that can summon forth an animal protector, limited to the classes it can be used by.

Key to the Witches Lair
Lethmere, the Death Guild’s leader will give you the key if you can stop the mysterious harvesting of his undead kin.

Location of the Witches Lair
If you haven’t already stumbled upon it then the location to the hidden door that leads to the witches lair can be obtained from the Priest of Lathander by proving the Zhent’s duplicity in a scheme to control the market.