Shadowlords - Enter the Shadow - Part 5 - Screenshots

July 7, 2008 by admin · Comment
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Shadowlords - Enter the Shadow - Part 5 - Screenshots

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Shadowlords - Enter the Shadow - Part 5 - Spoilers

July 7, 2008 by admin · Comment
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Shadowlords - Skull Gorge - Part 3 - Spoilers

Henchmen
Once again there are 3 familiar faces that can be used for a henchman but you can only choose 1. I chose Anera again because she seems more integral to the plot.

Here are the list of henchmen:

  • Nooble Unders.
  • Tiera Swift.
  • Anera.

Misty Forest
The only thing I noticed that seemed to stump some people was the buried woman Teardrop, you will need a shovel which can be found in a barrel next to a farmhouse in the centre of the map and the chest she is buried in can be located in one of the graves that the mage made for his loved one.

Dirk of Shadows
This can be bought from a shady character in the downbelow area underneath the atrium area of the Forever Lords. Apparently it is needed for Tiera’s love quest.

3 Tests
I won’t spoil these for you as they were obvious to me and apparently to everyone else who seemed to complete them at the vault, I chose the good path this time as I often do the first time through an adventure but may experiment at a later date and embellish this spoiler afterwards.

Shadowlords - Stonemeet - Part 4 - Screenshots

July 7, 2008 by admin · Comment
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Shadowlords - Stonemeet - Part 4 - Screenshots

None at this Time

Shadowlords - Stonemeet - Part 4 - Spoilers

July 7, 2008 by admin · Comment
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Shadowlords - Stonemeet - Part 4 - Spoilers

Henchmen
Once again there are 3 familiar faces that can be used for a henchman but you can only choose 1. I chose Anera again because she seems more integral to the plot.

Here are the list of henchmen:

  • Nooble Unders.
  • Tiera Swift.
  • Anera.

Firestorm
If you can find the hilt and the broken blade then the Dark Elf Armourer in town can fix it up for you, it is a pretty good longsword, with some good defensive capabilities.

Boar’s Skull
Spread about the south, east and west maps are two crystals and a boar’s skull, combine all 3 and you have an item that can summon forth an animal protector, limited to the classes it can be used by.

Key to the Witches Lair
Lethmere, the Death Guild’s leader will give you the key if you can stop the mysterious harvesting of his undead kin.

Location of the Witches Lair
If you haven’t already stumbled upon it then the location to the hidden door that leads to the witches lair can be obtained from the Priest of Lathander by proving the Zhent’s duplicity in a scheme to control the market.

Shadowlords - Skull Gorge - Part 3 - Spoilers

July 7, 2008 by admin · Comment
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Shadowlords - Skull Gorge - Part 3 - Spoilers

Henchmen
Once again there are 3 familiar faces that can be used for a henchman but you can only choose 1 initially. I chose Anera again because she seems more integral to the plot. Once inside you will meet Og Hruth, an Half-Orc Barbarian, if he joins you will have some added muscle but he too has a habit of dying pretty quickly if you’re not too careful.

Here are the list of henchmen:

  • Nooble Unders.
  • Tiera Swift.
  • Anera.
  • Og-Hruth.

Orc Temple
There’s a pressure plate hidden in an alcove near the door that cannot be opened, once inside, destroy the mechansim on the left, with ranged weapons or with spells, if you don’t then you will be electrocuted as you cross the main floor to collect the Shimmering Armour.

Note:
There is also opal to be found on the Orc Captain I believe it was that had similar properties to this suit of armour but I found no reasonable method of using the two together.

Orc Chieftan Fight
To make this battle easier, defeat the minions in the side rooms first, because if you have Tony K’s AI they will just follow you after you pass and it’s best to split the combat up. Once you have defeated them, rush down to the Orc Chieftan’s throne room and launch a missile or preferably a fireball (wand of fire maybe?) at the keg in the middle of the room, it should explode pretty easily and thin and weaken the ranks of your foes within.

Tal’Nash
This is where it gets buggy, the ideal scenario is that you get Quincel’s aid, talk to Jared and persuade him to open the door, defeat Tal’Nash’s minions and then the wizard himself, he will then blurt out where you are supposed to travel to next with a warning before dying.

Shadowlords - Hills Edge - Part 2 - Quest Journal

July 7, 2008 by admin · Comment
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In the previous module, it was discovered that unknown forces were pitting the Red Shield militia of Scornubel with Zhentarim troops. The sole purpose seems to have been the ready creation of corpses, which were transported to Hill’s Edge by a rogue known as Shrak. You have travelled back to Scornubel, with little more than the name Quincel left on a note, and a claim ticket for a warehouse in Hill’s Edge. After explaining the situation to Josura, you must continue on to this little town to investigate further.

Shadowlords - Part 2 - Hills Edge
Creator’s: Adam Miller
Expansions Needed: NWN 1.61
Setting: Forgotten Realms.
Gameplay Length:3 hours.
Starting Level: Level 2-3.
Classes: All classes.
Races: Any.
Alignment: Any, good makes more sense though.

Link To Module Download at NWVault

Author’s Notes
Make sure you download the associated hak pack. Note that this is the same as the previous Shadowlords module, so if you’ve downloaded it once, a second time isn’t necessary.

Tested Version: 1.12

Journal
The sidequests that are available are very minor and one that shouldn’t became so as events are implied but not enacted, or maybe I missed something. It was pretty easy to find out where the main plot line lead you so maybe I just jumped in a bit too quick without exploring absolutely every avenue.

This module still uses a fair bit of random loot like previous the modules though there are some interesting items to be found and you should be able to use some of them later on in the series, whether this has been implemented I don’t know yet.

This adventure does dip you into the world of +1 weapons and there is a chest that when opened may yield such an item if you have a weapon focus for a particular weapon, anything up to that level however can be handled by ordinary weapons, which is handy because depending on your class and henchman choice you may not be able to avoid certain fights.

The adventure is pretty short, shorter if you dive straight in and shouldn’t take very long to complete at all, there are some nasty fights, all of which made me glad I was using a fighter type character, how low level spellchuckers would fare I don’t know but I’m guessing they could be in for a bit of a challenge.

Apart from some challenging combat however there is very little here to challenge a player who has maybe played a fair few modules before hand and as I played I mostly had in mind the other modules in the series to come afterwards. There are a couple of puzzles but nothing too taxing and that is the general feel of the adventure as a whole.

Shadowlords - Hills Edge - Part 2 - Screenshots

July 7, 2008 by admin · Comment
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Shadowlords - Hills Edge - Part 2 - Screenshots

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Shadowlords - Hills Edge - Part 2 - Spoilers

July 7, 2008 by admin · Comment
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Shadowlords - Hills Edge - Part 2 - Spoilers

Henchmen
Once again there are 3 familiar faces that can be used for a henchman but you can only choose 1. I chose Anera again because she seems more integral to the plot than the others but I’m sure I read somewhere once that all 3 have romantic dialogues.

Here are the list of henchmen:

  • Nooble Unders - Fighter.
  • Tiera Swift - Thief.
  • Anera - Cleric.

Other Spoilers
I couldn’t really find anything spoiler-ish in this module, everything was pretty straight forward and obvious, if you spotted anything unusual, post a comment and let me know please :)

Shadowlords - The Message - Part 1 - Quest Journal

June 17, 2008 by admin · Comment
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Beginning in the trade town of Scornubel, a mystery begins in the town of Scornubel and leads to dangers far afield from civilized lands. In the first module of the Shadowlords, The Message, a vision by the high priestess of Lathander causes events to unfold. The party is asked to deliver a letter to Captain Preth of the Red Shields. He fights with Zhentarim invaders to the north, though Josura the high priestess suspects there is more behind the battle. The party must make their way to Captain Preth, though the road is difficult and uncertain.

Shadowlords - Part 1 - The Message
Creator’s: Adam Miller
Expansions Needed: NWN 1.61
Setting: Forgotten Realms.
Gameplay Length: 2-4 hours.
Starting Level: Level 1-2.
Classes: All classes.
Races: Any.
Alignment: Quest options for good and evil characters.

Link To Module Download at NWVault

Author’s Notes
None.

Tested Version: 1.20

Journal
This is a charming side step of an adventure, thought to be enjoyed it must be seen as the start of a campaign and not so much an adventure into itself. There are a fair few side quests for an adventure this size but if you chose to run through the module you could easily complete it within an hour.

The combat is probably the hardest thing you will have to face in this module, for some characters, being such a low level, one hit and it could be curtains for you. Fortunately there are a few henchmen you can choose to aid you in your quest although only one henchman (except for a brief time mentioned in the spoilers page) can be with you for the majority of the adventure.

I don’t think a single character could complete all of the adventure’s side quests, there are quests for those with a decent persuade skill, for small characters, druids and others and while none of them are particularly difficult some completionists may be left feeling a little frustrated.

The module is well balanced though and encounters have some room for scaling though not much, however, if you lack the ability to dish out damage and the henchman you chose keeps on dying then there is an option to miss most of the combat in the game.

Overall there’s some nice elements in this module that stand out but that they could have been fleshed out a bit more to make a “Let’s play it for the Story” kinda game to a memorable adventure for a starting character.

Shadowlords - The Message - Part 1 - Screenshots

June 17, 2008 by admin · Comment
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Shadowlords - The Message - Part 1 - Screenshots

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